The New New Product Development Game and the Roots of Scrum
Posted on June 5, 2008 by Dean Leffingwell in Team PracticesI was recently doing some research on prospective agile governance models for a company in the throes of understanding how to manage the entropy of a large number of newly energized and empowered agile teams. For perspective on the problem, I returned to the following article for guidance: The New New Product Development Game. This article was published in the Harvard Business Review in 1986 and provides a perspective on the “Toyota Way” of concurrent engineering in the automotive business.
I read this article back in the late 1980s and considered it incredibly relevant to the product development work I was doing then. More recently, I was reminded of this article from a talk Jeff Sutherland gave in 2006 or so entitled the “Roots of Scrum” and it provided some excellent background for Scaling Software Agility.
I am always amazed by the seminal, agile principles that are surfaced so well in this article. I consider this to be essential reading for anyone trying to better understand the core philosophies and principles behind Scrum (and agile). Here’s a teaser:
“This new emphasis on speed and flexibility calls for a different approach for managing new product development. The traditional sequential or “relay race” approach to product development – (editors note: i.e. “waterfall” ) … – may conflict with the goals of maximum speed and flexibility. Instead, a holistic or “rugby” approach – where a team tries to go the distance as a unit, passing the ball back and forth – may better serve today’s competitive requirements.”
And since they were building automobiles with this approach, it “scales” too! I bet you’ll agree if you take the time to read it.
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